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Training, product visualization and virtual tours

AR/VR Development

AR and VR development for training simulations, product visualization and virtual tours on headsets, phones and the web.

  • Meta Quest, mobile and WebXR
  • Training and visualization
  • Built in Unity and Unreal

// overview

AR/VR Development: overview

We build augmented and virtual reality applications where seeing or practicing something in 3D works better than reading about it: safety and equipment training, product visualization before purchase, and virtual tours of properties or facilities.

Projects run on Meta Quest headsets, phones and in the browser with WebXR, so users do not always need special hardware. Training simulations often connect to edtech platforms for tracking progress, and many interactive builds share tools with our game development work.

// deliverables

AR/VR: what we deliver

  • VR training simulations for equipment, safety and procedures
  • AR product visualization for e-commerce and sales teams
  • Virtual tours for real estate, hospitality and facilities
  • WebXR experiences that run in the browser
  • 3D asset creation and optimization
  • Integration with LMS and analytics for training data

// impact

What changes for your business

01

Practice without risk

Staff can rehearse procedures on virtual equipment before touching the real thing.

02

Products understood faster

Customers can see a product at real size in their own space before buying.

03

Runs where your users are

Browser and mobile options reduce the need for headsets.

// process

How we work

Most projects run 4 to 16 weeks. You can hire us for a fixed-scope project, a monthly retainer or a dedicated team.

  1. 01

    Free discovery call

    A 30-minute call about your goals, constraints and current systems.

  2. 02

    Scope and proposal

    A written scope, timeline and price within 3 to 5 business days.

  3. 03

    Design and prototype

    A short sprint to test the riskiest parts before the full build.

  4. 04

    Build in two-week sprints

    Working software demoed at the end of every sprint, so you can change direction early.

  5. 05

    Launch and improve

    Release, monitoring and a list of the next improvements based on real usage.

// stack

Tools and technologies

  • Unity
  • Unreal Engine
  • WebXR
  • Three.js
  • Meta Quest
  • ARKit
  • ARCore
  • Blender

// FAQ

AR/VR Development: frequently asked questions

Do users need a VR headset?

Not always. Many experiences work on phones with AR or in the browser with WebXR. Headsets are best for immersive training.

Can VR training connect to our learning platform?

Yes. We can report completions and scores to your LMS so training records stay in one place.

// contact

Talk to us about AR/VR

Tell us what you are planning. We reply within one business day.

  • Reply within one business day
  • Your details stay private
  • Free 30-minute call